concentration, 1 minute/mana
As an action, the eyes or ears of a creature that you can touch or see within 10 meters tear free from its head and scurry away. The creature must make a Fortitude saving throw.
On a failure, it takes 2d6 necrotic damage and is blinded or deafened (your choice) for the duration.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Augment
You can increase the damage by 4d6 for each additional mana expended.