As an action, the sound of a dolorous bell fills the air around a creature that you can touch or see within 5 meters, calling it to its final resting place. The creature must make a Will saving throw.
On a failure, it takes 1d6 psychic damage and takes 1 extra damage if it is missing health.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
At higher levels
This spell’s damage increases by 1d6 + 1 when you reach 9th level (2d6 + 2) and 17th level (3d6 + 3).