As an action, you manipulate time, ravaging a creature or an object that you can touch or see within 10 meters. The creature must make a Fortitude saving throw.
On a failure, it takes 6d6 force damage.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
This spell automatically ravages a Tiny or smaller nonmagical object. If the target is a Small or larger object, this spell ravages a 75-centimeter radius sphere portion of it. A ravaged object is reduced to a pile of fine dust. A magic item is unaffected by this spell.
Augment
You can increase the damage by 6d6 for each additional mana expended.
At 2 mana, this spell automatically ravages a Small or smaller nonmagical object. If the target is a Medium or larger object, this spell ravages a 1-meter radius sphere portion of it.
At 3 mana:
- if the damage leaves the creature with 0 health, the creature and everything it is wearing and carrying, except magic items, are reduced to a heap of its former form, about half the size that it started. The creature can be restored to life only by means of a resurrection spell, a miracle spell, or a wish spell.
- this spell automatically ravages a Medium or smaller nonmagical object. If the target is a Large or larger object, this spell ravages a 1-meter radius sphere portion of it.
At 4 mana, this spell automatically ravages a Large or smaller nonmagical object. If the target is a Huge or larger object, this spell ravages a 2-meter radius sphere portion of it.
At 5 or more mana, this spell automatically ravages a Huge or smaller nonmagical object. If the target is a Gargantuan or larger object, this spell ravages a 3-meter radius sphere portion of it.
Rapid Aging. You can expend 4 additional mana and cast this spell as two actions to rapidly age the target.
On a failure, a creature is aged a number of years equal to half the amount of necrotic damage dealt.