As an action, a ray of sunlight sears a creature that you can touch or see within 5 meters. The creature must make a Reflex saving throw.
On a failure, it takes 1d8 radiant damage.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
At higher levels
This spell’s damage increases by 1d8 when you reach 9th level (2d8) and 17th level (3d8).