As an action, you hold your hands outstretched as sand shoots forth toward a creature that you can touch or see within 5 meters. The creature must make a Reflex saving throw.
On a failure, it takes 1d3 slashing damage, can’t take reactions until the end of its next turn, and the next attack made against it has advantage if it is made before the end of your next turn.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
At higher levels
This spell’s damage increases by 1d3 when you reach 9th level (2d3) and 17th level (3d3).