d100 | Species |
---|
01–02 | Itarii |
03–06 | Aasimar |
07 | Android |
08–09 | Centaur |
10 | Changeling |
11–12 | Vayemniri |
13–21 | Dwarf |
22–30 | Elf |
31–32 | Firbolg |
33–38 | Genasi |
39 | Gith |
40–47 | Gnome |
48–51 | Goblin |
52–54 | Goliath |
55–62 | Hin |
63–65 | Hobgoblin |
66–77 | Human |
78–80 | Kobold |
81–83 | Orc |
84–85 | Shifter |
86–88 | Ssurran |
89–91 | Tabaxi |
92–94 | Thri-Kreen |
95 | Azarketi |
96–99 | Tiefling |
100 | Warforged |
d100 | Dwarf |
---|
1–70 | Mountain |
71–100 | Duergar |
d100 | Elf |
---|
1–20 | Drow |
21–64 | High Elf |
65–100 | Wood Elf |
d100 | Genasi |
---|
1–25 | Air |
26–50 | Earth |
51–75 | Fire |
76–100 | Water |
d100 | Gnome |
---|
1–30 | Svirfneblin |
31–65 | Forest |
66–100 | Rock |
As you spend 1 minute to cast this spell, you touch a dead creature or a piece of a dead creature. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature’s species to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
The reincarnated creature recalls its former life and experiences. It retains the aptitudes it had in its original form, except it exchanges its original species for the new one and changes its traits accordingly.