M (rare oils and unguents worth 500 sp, consumed)

d100Species
01–02Itarii
03–06Aasimar
07Android
08–09Centaur
10Changeling
11–12Vayemniri
13–21Dwarf
22–30Elf
31–32Firbolg
33–38Genasi
39Gith
40–47Gnome
48–51Goblin
52–54Goliath
55–62Hin
63–65Hobgoblin
66–77Human
78–80Kobold
81–83Orc
84–85Shifter
86–88Ssurran
89–91Tabaxi
92–94Thri-Kreen
95Azarketi
96–99Tiefling
100Warforged
d100Dwarf
1–70Mountain
71–100Duergar
d100Elf
1–20Drow
21–64High Elf
65–100Wood Elf
d100Genasi
1–25Air
26–50Earth
51–75Fire
76–100Water
d100Gnome
1–30Svirfneblin
31–65Forest
66–100Rock

As you spend 1 minute to cast this spell, you touch a dead creature or a piece of a dead creature. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.

The magic fashions a new body for the creature to inhabit, which likely causes the creature’s species to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.

The reincarnated creature recalls its former life and experiences. It retains the aptitudes it had in its original form, except it exchanges its original species for the new one and changes its traits accordingly.