concentration, 1 minute/mana

As an action, you mindlessly encourage a creature that you can touch or see within 10 meters. The creature must make a Will saving throw. If the creature is a construct or an undead or is immune to being charmed, the spell has no effect on it.

On a failure, you cause its bloodlust to overcome its sense of preservation as it can’t willingly move unless its movement brings it closer to its nearest enemy that it can see.

The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Augment

You can target one additional creature for each additional mana expended. The creatures must be within 5 meters of each other when you target them.