As two actions, you hurl a creature that you can touch or see within 10 meters through the nightmarish landscape of the lower planes. The creature must make a Will saving throw. If the creature is a fiend, the spell has no effect on it.
On a failure, it takes 7d8 psychic damage and the creature disappears. At the end of its next turn, the target returns to the space it previously occupied, or the nearest unoccupied space.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
Augment
You can increase the damage by 5d8 for each additional mana expended.