concentration, 1 minute/mana
As an action, you haze the senses of a creature that you can touch or see within 10 meters. The creature must make a Fortitude saving throw.
On a failure, it takes 2d8 psychic damage and can’t see anything beyond 2 meters for the duration.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Augment
You can augment this spell with the following options, expending mana for each option.
You can increase the damage by 3d8 for each additional mana expended.
You can target one additional creature for each additional mana expended. The creatures must be within 5 meters of each other when you target them.