As two actions, you send negative energy coursing through a creature that you can touch or see within 10 meters. The creature must make a Fortitude saving throw. If the creature is a construct or an undead, the spell has no effect on it.
On a failure, it takes 6d10 necrotic damage.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
A creature killed by this spell rises as a zombie at the start of your next turn as it would via the animate dead spell.
If you target an undead creature with this spell, it doesn’t make a saving throw. Instead, roll 6d10. The creature regains health equal to the total.
Augment
You can increase the damage or the healing by 3d10 for each additional mana expended.