As an action, you disturb creatures near you. Each creature within 1 meter of you must make a Will saving throw.
On a failure, it takes 1d4 psychic damage and moves 1 meter away from you if it can move.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
At higher levels
This spell’s damage increases by 1d4 when you reach 9th level (2d4) and 17th level (3d4).