As an action, you shift between two worlds as you make a weapon attack with advantage.

On a hit, add 1d10 + your spellcasting ability to the attackā€™s damage roll.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Augment

You can increase the damage by 2d10 for each additional mana expended.