concentration, 1 minute/mana
As an action, make a weapon attack.
On a hit, if the creature is within 20 meters it must make a Will saving throw.
On a failure, the creature is drawn to you, compelled by your demand. While compelled, it has disadvantage on attacks made against creatures other than you, and must make a Will saving throw each time it attempts to move into a space that is more than 5 meters away from you.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The spell ends if you attack or damage any other creature, if you cast a spell that targets a hostile creature other than the target, if your allies attack, damage, or attempt to negatively effect the charmed creature in any way, or if you end your turn more than 5 meters away from the target.
Augment
You can target one additional creature for each additional mana expended. The creatures must be within 5 meters of each other when you target them.