Burn
0
As an action, you burn a creature that you can touch or see within 5 meters. The creature must make a Fortitude saving throw.
On a failure, it takes 1d6 fire damage and is burning 1.
On a critical failure, it takes twice as much damage and is burning 2.
On a success, it takes half as much damage and is burning half as much.
On a critical success, it takes no damage.
At higher levels
You can increase this spell’s damage by 1d6 and the burning level when you reach 9th level (2d6; burning 2) and 17th level (3d6; burning 3).