concentration, 5 minutes/mana
As two actions, objects come to life at your command. Choose three nonmagical objects within 20 meters that are not being worn or carried. Medium targets count as two objects, Large targets count as three objects, and Huge targets count as five objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 health.
Any creature you animated with this spell acts after your turn. You can mentally command the creature if it is within 20 meters of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). The creature(s) will generally follow any specific verbal commands that you issue to them if the likely outcome is in accordance with its desires (no action required by you). For example you may command it to guard a particular chamber or corridor, explore the room ahead, or to attack a specific creature. If you don't issue any commands, they defend themselves from hostile creatures, but otherwise take no actions.
Animated Objects Statistics
Size | Health | Def | Damage | Str | Dex |
---|---|---|---|---|---|
Tiny | 20 | 16 | 1d4 + 2 | 6 | 14 |
Small | 25 | 16 | 1d6 + 1 | 8 | 12 |
Medium | 40 | 16 | 2d6 + 2 | 14 | 10 |
Large | 50 | 16 | 2d10 + 3 | 14 | 10 |
Huge | 80 | 16 | 3d10 + 4 | 16 | 6 |
An animated object is a construct with Defense, Health, Strength, and Dexterity determined by its size. When it attacks, make a melee spell attack in place of its attack. Its Constitution is 0, its Intelligence and Wisdom are −4, and its Charisma is −5. Its speed is 5 meters; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 5 meters and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, it is immobilized. It has blindsight with a radius of 5 meters and is blind beyond that distance. When the animated object drops to 0 health, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 1 meter of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
Augment
You can animate two additional objects for each additional mana expended.