1 minute
As an action, you can convince an animal within 5 meters that can see and hear you that you mean it no harm. The creature must make a Will saving throw. If the animal’s Intelligence is −3 or higher, the spell has no effect on it.
On a failure, it is charmed by you for the duration.
The spell ends if you or your allies attack, damage, or attempt to negatively effect the charmed creature in any way.