As an action, a green corrosive mist shoots forth from your outstretched hands. Each creature in a cone or line must make a Fortitude saving throw.
On a failure, it takes 2d8 acid damage immediately and additional acid damage equal to half the amount of acid damage dealt at the end of its next turn and its armor or natural armor is corroded 1 until the end of your next turn.
On a critical failure, it takes twice as much damage and its armor or natural armor is corroded 2 until the end of your next turn.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
A creature killed by this spell is affected by rigor mortis.
Augment
You can increase the damage by 1d8 for each additional mana expended.