As an action, make a ranged weapon attack with a weapon that deals piercing damage to pierce the creature, traveling through to other targets. Each creature in a line with the point of origin including the creature and facing directly away from you must make a Reflex saving throw.
On a failure, a creature takes piercing damage equal to the stamina die.
On a failure, it takes piercing damage equal to the stamina die.
On a critical failure, it takes twice as much damage.
Enhance
You can increase the damage for each additional stamina die expended.