1 minute/stamina die
As an action, make a melee weapon attack to goad the creature into attacking you.
On a hit, add the stamina die to the attackās damage and the creature must succeed on a Will saving throw or it has disadvantage on attacks made against a creature other than you for the duration.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enhance
You can increase the damage for each additional stamina die expended.