As two actions, this 30-centimeter-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. It flies up to 20 meters where it explodes with a dazzling display of colors. Each creature in a sphere centered on that point must make a Fortitude saving throw.
On a failure, it takes 2d10 fire damage, is blinded, and is deafened until the end of its next turn.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
Augment
You can increase the damage by 1d10 for each additional catalyst expended.