As two actions, you can create a vial of liquid which smells of nature: dirt, trees, caves, and water. A creature can drink the contents as an action to briefly gain a profound sense of the surrounding territory. In the outdoors, the creature can sense details about the land within 10 kilometers of it. In caves and other natural underground settings, the radius is limited to 100 meters. The effect doesn’t function where nature has been replaced by construction, such as in dungeons and towns.
The creature instantly gain knowledge of up to three facts of its choice about any of the following subjects as they relate to the area:
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
For example, the creature could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.