Swarm of Rats

Medium swarm of tiny animals
Challenge

STR
−1
DEX
0
CON
−1
INT
−4
WIS
0
CHA
−4

24
7d8−7
12
Fort
−1
Ref
+0
Will
−1
Damage resistances bludgeoning, piercing, slashing
Condition immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Speed 5 m., climb 3 m.
Skills Athletics +0 (11), Stealth +1 (12)
Senses darkvision 5 m.

Keen Smell. The swarm of rats has advantage on Perception checks that rely on smell.

Maneuvers. The swarm of rats uses maneuvers (maneuver save Difficulty 10). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, scurry, spring attack

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain health or gain temporary health.

Actions (1)

Bites. Melee Weapon Attack: +1 to hit. Hit: 7 (2d6) piercing damage, or 0 (0d6) piercing damage if the swarm has half of its health or less.

Swamp, Urbansrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Disengage action and the Dash action.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.