Poisonous Snake
Tiny animal- Challenge
- STR
- −4
- DEX
- 3
- CON
- 0
- INT
- −5
- WIS
- 0
- CHA
- −4
- Fort
- +1
- Ref
- +0
- Will
- −2
Maneuvers. The poisonous snake uses maneuvers (maneuver save Difficulty 13). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: ambush, inject venom, spring attack
Actions (1)
Bite. Melee Weapon Attack: −3 to hit. Hit: 1 piercing damage plus 2 (1d4) poison damage.
Maneuvers
As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.
Enhance
You can increase the damage for each additional stamina die expended.
Prerequisites: You must have a form of venom inherent to your body.
1 minute/stamina die
As an action, make a melee weapon attack with a natural weapon that deals poison damage.
On a hit, add the stamina die to the attack’s poison damage and the creature must succeed on a Fortitude saving throw against poison (Difficulty equal to 9 + your Constitution + your Aptitude Bonus) or become poisoned for the duration.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.