Octopus

Octopus

Small animal
Challenge

STR
−3
DEX
2
CON
0
INT
0
WIS
0
CHA
−3

3
1d6
14
Fort
+1
Ref
+0
Will
+0

Speed 1 m., swim 5 m.
Skills Perception +0 (11), Stealth +2 (13)
Senses darkvision 5 m.

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Maneuvers. The octopus uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: grapple (Tentacles only), spring attack

Underwater Camouflage. The octopus has advantage on Stealth checks made while underwater.

Water Breathing. The octopus can only breathe underwater.

Actions (1)

Tentacles. Melee Weapon Attack: +2 to hit. Hit: 1 bludgeoning damage.

Ink Cloud (Recharges after a Short or Long Rest). While underwater, the octopus expels an ink cloud in a 1-meter radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the octopus for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action without using an action.

Underwatersrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.