Giant Crocodile

Giant Crocodile

Huge animal
Challenge

STR
5
DEX
−1
CON
3
INT
−4
WIS
0
CHA
−2

85
9d12+27
16
Soak
2
Fort
+4
Ref
+3
Will
+0
Defense note natural armor

Speed 5 m., swim 10 m.
Skills Stealth +1 (12)

Hold Breath. The giant crocodile can hold its breath for 30 minutes.

Maneuvers. The giant crocodile uses maneuvers (maneuver save Difficulty 16). It has 9 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Bite only)

1 stamina die: ambush, spring attack, trip (Tail only)

Actions (2)

Bite (1/turn). Melee Weapon Attack: +7 to hit. Hit: 21 (3d10 + 5) piercing damage. If the crocodile uses the grapple maneuver, the target is restrained until the grapple ends, and the crocodile can’t bite another target.

Tail (1/turn). Melee Weapon Attack: +7 to hit, reach 2 m., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage.

Swampsrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.