Giant Badger
Medium animal- Challenge
- STR
- 1
- DEX
- 0
- CON
- 2
- INT
- −4
- WIS
- 1
- CHA
- −3
- Fort
- +3
- Ref
- +1
- Will
- −1
Keen Smell. The giant badger has advantage on Perception checks that rely on smell.
Maneuvers. The giant badger uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: rampage, spring attack
Actions (2)
Bite (1/turn). Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) piercing damage.
Claws (1/turn). Melee Weapon Attack: +2 to hit. Hit: 6 (2d4 + 1) slashing damage.
Maneuvers
As a reaction, which you use when a hostile creature within 5 meters is reduced to 0 health or a friendly creature within 5 meters is reduced to less than half its health, you can move up to half your speed and attack a creature.
On a hit, the creature takes damage equal to the stamina die, but no additional effects from hitting apply.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
The damage type is the same as the weapon used.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.