Faerie Dragon (Red)

Faerie Dragon (Red)

Tiny dragon
Challenge

STR
−4
DEX
5
CON
1
INT
2
WIS
1
CHA
3

14
4d4+4
17
Fort
+1
Ref
+1
Will
+3

Speed 2 m., fly 10 m.
Skills Arcana (cha) +4 (15), Perception +2 (13), Stealth +6 (17)
Senses darkvision 10 m.
Languages Draconic, Sylvan

Limited Telepathy. Using telepathy, the faerie dragon (red) can magically communicate with any other faerie dragon within 10 meters of it.

Magic Resistance. The faerie dragon (red) has advantage on saving throws against spells and other magical effects.

Spellcasting. The faerie dragon (red) uses Arcana (cha) to cast spells (spell save Difficulty 13, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest, and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: invisibility

The Colors of Age. The faerie dragon (red)’s scales change hue as it ages, moving through all the colors of the rainbow.

Red: 5 years or less

Orange: 6–10 years

Yellow: 11–20 years

Green: 21–30 years

Blue: 31–40 years

Indigo: 41–50 years

Violet: 51 years or more

Actions (2)

Bite (1/turn). Melee Weapon Attack: −3 to hit. Hit: 1 piercing damage.

Euphoria Breath (Costs 2 actions; Recharge 5–6). The faerie dragon (red) exhales a puff of euphoria gas at one creature within 1 meter of it. The target must succeed on a Difficulty 11 Will saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

1–4. The target takes no actions and uses all of its movement to move in a random direction.

5–6. The target doesn’t move, and the only thing it can do on its turn is make a Difficulty 11 Will saving throw, ending the effect on itself on a success.

Feywild, Forestmm

Spells

concentration, 1 minute/mana

As an action, you become invisible for the duration. Anything you are wearing or carrying is invisible as long as it is on your person. The spell ends if you attack, throw a concoction, use a maneuver, or cast a spell.

Augment
You can augment this spell with the following options, expending mana for each option.
  • Shared Invisibility. You can target two additional creatures or objects for each additional mana expended. The creatures and objects must be within 5 meters of each other when you target them.

  • Continued Invisibility. You can expend 1 additional mana to change the duration to 1 hour/mana.

  • Mislead. You can expend 1 additional mana to create an illusory double of yourself where you are standing when you turn invisible.

    You can use an action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

    You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as an action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

  • Misty Escape. You can expend 1 additional mana to cast the spell as a reaction, which you use when you are hit by an attack or missed by 4 or less. Change the duration to instantaneous. You can turn invisible and teleport up to 10 meters to an unoccupied space you can see. You halve the attack’s damage against you. You remain invisible until the start of your next turn or until you attack or cast a spell.

  • Greater Invisibility. You can expend 3 additional mana so the spell does not end for a target that attacks, throws a concoction, uses a maneuver, or casts a spell.