Crawling Claw

Crawling Claw

Tiny undead
Challenge

STR
1
DEX
2
CON
0
INT
−3
WIS
0
CHA
−3

2
1d4
14
Fort
+1
Ref
+2
Will
−2
Damage immunities poison
Condition immunities charmed, diseased, exhausted, frightened, poisoned

Speed 4 m., climb 4 m.
Skills
Senses blindsight 5 m. (blind beyond this radius)
Languages understands Common but can’t speak

Maneuvers. The crawling claw uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: spring attack, swipe, tear flesh

Turn Immunity. The crawling claw is immune to effects that turn undead.

Actions (1)

Claw. Melee Weapon Attack: +1 to hit. Hit: 1 slashing damage.

Urbanmm

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a weapon attack with a melee weapon with a natural weapon that deals slashing damage and then swipe through the target. Each creature within 1 meter of the target and within your weapon’s reach must make a Reflex saving throw.

On a failure, it takes slashing damage equal to the stamina die.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.