Cave Bear
Large animal- Challenge
- STR
- 5
- DEX
- 0
- CON
- 3
- INT
- −4
- WIS
- 1
- CHA
- −2
- Soak
- 1
- Fort
- +4
- Ref
- +3
- Will
- −1
Keen Smell. The cave bear has advantage on Perception checks that rely on smell.
Maneuvers. The cave bear uses maneuvers (maneuver save Difficulty 15). It has 5 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:
1 stamina die: grapple, spring attack, swipe, tear flesh
Actions (2)
Bite (1/turn). Melee Weapon Attack: +6 to hit. Hit: 9 (1d8 + 5) piercing damage.
Claws (1/turn). Melee Weapon Attack: +6 to hit. Hit: 12 (2d6 + 5) slashing damage.
Maneuvers
As an action, make a melee weapon attack and a Brawn check to grapple the creature.
Enhance
You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, make a weapon attack with a melee weapon with a natural weapon that deals slashing damage and then swipe through the target. Each creature within 1 meter of the target and within your weapon’s reach must make a Reflex saving throw.
On a failure, it takes slashing damage equal to the stamina die.
On a critical failure, it takes twice as much damage.
On a success, it takes half as much damage.
On a critical success, it takes no damage.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.
On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage and bleeding level by 1 for each additional stamina die expended.