Awakened Shrub
Small plant- Challenge
- STR
- −4
- DEX
- −1
- CON
- 0
- INT
- 0
- WIS
- 0
- CHA
- −2
- Fort
- +1
- Ref
- −3
- Will
- +1
False Appearance. While the awakened shrub remains motionless, it is indistinguishable from an ordinary shrub.
Maneuvers. The awakened shrub uses maneuvers (maneuver save Difficulty 8). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: covering strike, spring attack
Actions (1)
Rake. Melee Weapon Attack: −1 to hit. Hit: 1 (1d4 − 1) slashing damage.
Maneuvers
1 minute/stamina die
As an action, make a weapon attack to force the creature on the defensive, buying your allies critical seconds.
On a hit, add the stamina die to the attack’s damage and the creature must succeed on a Reflex saving throw or it can’t take reactions for the duration.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.