Mindcrystal
Tiny construct- Challenge
- STR
- −5
- DEX
- 2
- CON
- 0
- INT
- −2
- WIS
- 0
- CHA
- 0
5
2d4
17
- Soak
- 1
- Fort
- +1
- Ref
- −1
- Will
- +0
Defense note natural armor
Damage immunities poison, psychic
Condition immunities bleeding, blinded, burning, charmed, deafened, diseased, exhausted, frightened, paralyzed, petrified, poisoned
Speed 4 m., fly 8 m. (hover)
Skills
Senses darkvision 10 m.
Languages understands the languages of its master, but can’t speak
Maneuvers. The mindcrystal uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: spring attack, sprint
Arctic, Coastal, Desert, Forest, Grasslands, Hill, Jungle, Mountain, Swamp, Underdark, Underwater, Urbanhomebrew
Maneuvers
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.