Mindcrystal

Tiny construct
Challenge

STR
−5
DEX
2
CON
0
INT
−2
WIS
0
CHA
0

5
2d4
17
Soak
1
Fort
+1
Ref
−1
Will
+0
Defense note natural armor
Damage immunities poison, psychic
Condition immunities bleeding, blinded, burning, charmed, deafened, diseased, exhausted, frightened, paralyzed, petrified, poisoned

Speed 4 m., fly 8 m. (hover)
Skills
Senses darkvision 10 m.
Languages understands the languages of its master, but can’t speak

Maneuvers. The mindcrystal uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: spring attack, sprint

Arctic, Coastal, Desert, Forest, Grasslands, Hill, Jungle, Mountain, Swamp, Underdark, Underwater, Urbanhomebrew

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action twice. You also have advantage on Athletics checks to jump.